Animal Crossing: New Leaf was announced at E3 2010 as the first title in the series for the Nintendo 3DS. It later appeared at the 2011 Nintendo World expo, and again at E3 2011 during a short presentation where a release date was originally announced for later that year in Japan. Nintendo later pushed back the release to sometime in 2012 before the end of the fiscal year in March, and eventually finalized a Japanese release to Q3 of that year during a Nintendo Direct broadcast. Its English title was revealed in October 2012, along with a tentative release date in the west for early 2013. In February 2013, New Leaf's definite release date was announced for the following June in North America, Europe, and Australia.
The game was produced by Katsuya Eguchi and directed by the two-person team of Isao Moro and Aya Kyogoku, who had both worked under the previous director of Animal Crossing: City Folk on the Wii. The idea for the player to become mayor did not manifest until about a year into development, which stemmed from the concept of giving the player much more freedom in designing and shaping the way their town grew.Giving players the ability to pass ordinances and laws that involve shops being open earlier or later in the day was included to accommodate more personal schedules and play styles while still keeping the game synced with the passage of time in the real world.[31] The main theme of the game was composed by Manaka Kataoka (formally known as Manaka Tominaga) while she composed the rest of the soundtrack with Atsuko Asahi. Kazumi Totaka was the sound director for the game as he was for the rest of the series. Monolith Soft assisted on development.